![]() Meanwhile, cosmetics can be earned to give players a sense of personalization. Project Eve will take advantage of the DualSense’s haptic feedback, too, to help the game’s brutal combat feel even more immersive. So it appears the game will meld together multiple styles of gameplay into a single cohesive experience. Shift Up has stated that we can expect combos that weave together and special moves that can be earned by parries and evasions, giving you cool skills such as super armor, enemy combo interruptions, or even a wide selection of attacks like leaping stabs and sweeping swings.įighting won't be the sole focus, however, as we’ve also seen snippets of footage that show off some interactive navigation, such as Eve swinging from poles to cross gaps and sliding through a tunnel while dodging obstacles. Learning attack patterns is of paramount importance, but so is learning to balance aggression and defense, so as to take advantage of openings. Someone even suggested that CCP must have a sneaky script that targets players who list their gender as female with this feature/bug. We had a good laugh about it on teamspeak. The rule 34 subreddit for the game called Project Eve (at least for now). Players will engage with enemies in intense, challenging showdowns that require mastery of the game’s systems - attacking, defending, countering, and evading. It was even more embarrassing because it belonged to an IRL female player. The hulking bosses and strategic combat feel borrowed from Dark Souls, while the over-the-top tone and flashiness feel like they were taken from something like Devil May Cry or Bayonetta. ![]() Project Eve looks like it’s melding together elements from a variety of other popular games, and that’s no bad thing.
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