You can convert design elements to button, input, select as needed, and also visually edit elements, group and organize them manually. Not all designs have layers structured for HTML output, KuikaBoost analyzes and restructures the design elements as needed for high quality HTML output. The design file should have been saved with Sketch version 50 or above to work.Īll assets are imported from your project file. You don’t need to have Sketch or know to use Sketch to convert your project. You upload your Sketch file to KuikaBoost. All you need is Safari, Chrome, or Firefox on a Mac or Windows PC. KuikaBoost is a standalone web application. It turns Sketch Artboards into HTML pages with high fidelity to be used by developers. KuikaBoost is a new tool that converts your Sketch design to HTML5 and CSS. I can recommend KuikaBoost when you like to share your design coded in HTML/CSS with developers and/or customers. You can do this if you build prototypes using an HTML5 program like Tumult's Hype desktop app, so that's actually pretty cool, but there doesn't seem to be an option for prototypes that aren't web compatible, like Principle. What I'd really like to do is to be able to embed prototypes on a webpage. But what about sending prospective clients, people who you're basically cold-calling, with whom you have no prior contact, asking them to download an app first seems like it wouldn't have a high success rate (unless they're very actively looking to hire tomorrow). This is great if you have an established client, where you tell them, ok, download the Principle app so I can send you these works-in-progress for you to review. I haven't fully investigated sharing with clients yet, but I suppose you just send them a link from Principle, which they open in the Principle iOS app, and then they go to InVision and type in their comments, referencing that. I'm amazed that you use InVision mainly just for getting input from clients/stakeholders because it seems like it's got a lot of other capabilities, and it seems like there would be other ways for allowing collaboration and comments, but maybe there's not. (I'm a little tired of the "everyone needs to learn code" mantra that's been spreading across the U.S.) I'd much prefer using Flinto with it. I'm a little worried about their mentioning Framer as a companion prototyping tool (for micro-interactions) because I was under the impression that one needed to know javascript code-writing in order to use Framer, which is why I didn't pay much attention to it, in favor of Flinto, because I don't code and don't want to code. It could be a game changer for a workflow. I'd never heard of Silver before, so thanks for that tip. Will people click on a page with just a bunch of links, rather than interactive prototypes embedded on a page? Has anyone figured out any novel ways to show off their work? ![]() I know you can send people links that they can open in a mobile app, but that seems better for someone who's already shown interest. It's easy enough to upload jpegs of artboards onto a portfolio site, but video clips of the designer interacting with his/her own prototype doesn't seem ideal. What other programs do people use in their workflow? Does anyone have any experience with Zeplin?Īnd finally how do people share their prototypes and mock-ups. This seems like an awfully redundant workflow. ![]() Does anyone have any other prototyping software preference? If so, how do you work with the Sketch mock-ups you created? I saw one tutorial that showed a mock-up being recreated in the prototyper with imported assets, before interactivity was added. What do you use in addition to Sketch and for what purpose? What's your favorite prototyping software? I'm leaning towards Flinto for Mac because of it's great Sketch plugin, and because you can animate individual layers in an artboard, not just draw hotspots and create stock transitions. I'm wondering if anyone has any good input on their own UI design software workflow. I love Sketch, but I'm still trying to figure out what other software to master in order to nail down a good workflow, and also to make a lot of mock-ups and prototypes so that I can show them to prospective employers/clients. Hello all, I'm new to UI design, new to Sketch (though I've been a graphic designer, animator, Hype user, for many years).
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